• January 25th, 2010 by Jonas Petersen
  • The Women’s Museum in Aarhus, Denmark recently opened a new interactive 3D installation that deals with the inner thoughts of teenagers about love, loneliness, health and so on.

    The installation is based on 3D graphics projected on a large screen. The audience wear 3D glasses and navigates the three rooms that make up the content using a controller from a Nintendo Wii console. The installation is an extension of an online meeting place entitled Cyberhus that reaches out to vulnerable children in need of help and emotional support from peers and thrustworthy adults.

    Navigating the 3D spaces lets the user explore common rooms such as a kitchen or a bathroom. At certain points, dialogues and monologues are presented to the user revolving typical problems that youngsters deal with, and sometimes the rooms transform in unrealistic ways to accent a certain mood in their thoughts.

    The installation was created as a collaboration between Kvindemuseet, Cyberhus, Signe Klejs, CAVI, Niels Gade, Linda Klein and several adults and youngsters.

  • December 15th, 2009 by Jonas Petersen
  • Japanese designer Tokujin Yoshioka has created an installation for fashion brand Hermès, where a movie of woman appears to blow on a scarf hanging in a window.

    ‘On designing a window-display of Maison Hermès, I intended to express people’s daily ‘movements’ with a suspicion of humor. there are moments when I perceive a hidden presence of a person in the movements born naturally in daily life. I created a design where one can perceive someone behind the scarves as if life were being breathed into them. The window is designed with an image of woman projected on to a monitor. the scarf softly sways in the air in response to the woman’s blow.’ – Tokujin Yoshioka.

    The installation can be experienced in Tokyo until January 19, 2010.

    Check out a video of the installation.
    hermes

  • December 1st, 2009 by Jonas Petersen
  • ‘DON’T LEAVE IT TO THE POLITICIANS TO SAVE THE PLANET!’ Create & vote on the best planet-saving ideas. Top ten ideas will go to a decision-making game-show at Copenhagen ClimateForum09. The best will be backed with real money, pledged by the people.’

    Planetary Pledge Pyramid is a world-changing Facebook app that acts as an attempt to establish a platform for a global discussion on climate changes and to take Web 2.0 to a new level.

    All ideas in the game come from the participants, who themselves back the best ideas with real money to make them happen. The game introduces an alternative system for decision making at a time when the politicians may very well fail in deciding anything on the climate issue.

    Post your planet-loving ideas directly on Facebook, and be sure to visit the official website.

    Planetary Pledge Pyramid was developed by DARC/Digital Urban Living and The People Speak. Check out the information video on the project:

    Introducing the Planetary Pledge Pyramid from The People Speak on Vimeo.

  • November 18th, 2009 by Jonas Petersen
  • The Coventry Wall of Light has been running continuously for 7 years and allows viewers to send text message, which will be displayed on large LED panels. The text panel is extended by visuals on a long array of panels that are triggered by motion sensors as pedestrians walk by.

    The entire display is over 50 metres long and consists of more than 160,000 pixels. The text panel is 9 metres wide and displays uncensored messages from viewers, which is interesting in itself.

    Check out a video of the installation.

    The installation was created by Adrian Baynes in collaboration with Graeme Crowley and Paul Hudson. Find more information on the official website.

    Check out Adrian Baynes other installation, Wall of Eyes.

    wall_of_light

  • November 5th, 2009 by Jonas Petersen
  • Hyperkinetic Kayak is an interactive kayak simulator that lets the audience navigate an abstract visualization of an ice ocean presented in stereoscopic 3D. The user navigates the ocean by paddling, but unlike a real kayak it’s also possible to fly, dive, and travel through icebergs which does have some dramatic visual consequences though. As the user paddles through the 3D environment, physical feedback is given through the moving kayak.

    Daily temperature measurements from the northwest coast of Greenland are used to change parameters in the software controlling everything from the kayak, the virtual environment, and the sound. Therefore the installation will constantly change during the time of the exhibition.

    Check out a video of the hyperkinetic kayak.

    Artist: Jette Gejl Christensen
    Lead programmer: Peter Møller-Nielsen
    Composer: Rasmus Lunding

    Co-produced by TEKNE Produktion and CAVI.
    Robotics by Mads Wahlberg.

  • November 4th, 2009 by Jonas Petersen
  • At the GRAMMY Museum in Los Angeles visitors are invited to explore the diversity of more than 150 genres of music using a 19-foot interactive table.

    The table, which accomodates up to 20 simultaneous users, consists of an interactive touch surface and headphones that lets visitors listen to music samples while browsing through the immense amount of information.

    When a genre is selected by touching the surface, images of key artist are presented alongside excerpts of representative songs. The interrelations among different genres are visualized using animations that higlight related musical forms, which motivate users to explore paths through the musical landscape.

    The table was created by Second Story. Check out pictures and a short demonstration movie on the project’s info page.
    music_genres_table

  • October 20th, 2009 by Jonas Petersen
  • The Allard Pierson Museum at the University of Amsterdam uses augmented reality to showcase ancient Rome. Visitors get to explore 3D representations of Satricum and the Forum Romanum superimposed on large scale illustrations of the sites. To explore the sites and recieve context specific information, a swiveling iMac is used as interaction device.

    The available information is sparse, but check out the video of the installation.
    augmented_museum

  • October 1st, 2009 by Jonas Petersen
  • Simulated shadows of bottles behind sandblasted sliding doors at a bar are transformed into blobs that move and twist after a while.

    ‘The shadow becomes the key for the consumer to choose the very right bottle for a special evening. It becomes an added value  for a specific brand which is represented in the I-barshelves as  ”active avatars”.
    Contextuel agreements can be made with a specific brand to “shape / program”
    the simulated shadows in specific ways.’ – Diffus

    Check out Diffus’ website for further info.

    There’s no actual video of the installation – only a small flash animation that demonstrates the concept:

  • September 23rd, 2009 by Jonas Petersen
  • CueLight is a system that enhances any pool table into an interactive, digitally-enhanced video experience. Camera tracking is used to map the location of the cue balls, which is used to manipulate the visuals being projected on the table.

    The demonstration video shows a few examples of the possibilities: the table can resemble a pool of water with wakes being created by the moving cue balls, or the position of the balls can be used to uncover an image on the table. Future versions might also include a digital overlay that shows the perfect angle for the player’s next move calculated by a computer.

    CueLight was created by Obscura Digital. More information should be available soon on the official website.

    Check out the demonstration video.
    cuelight

  • September 17th, 2009 by Jonas Petersen
  • Bus-Tops is a proposed installation of approximately 40 1.5m x 1m LED panels, on the roofs of bus shelters across all London boroughs, that would act as canvases for 8 million Londoners.

    Bus-Tops is one of five proposals for the Artists Taking The Lead fund, a project of the London 2012 Cultural Olympiad. If it is chosen, the Bus-Tops will be interconnected, and Londoners will provide the content for the entire project. The project site already has a call for proposals that is aimed at anyone who wants to participate. Below are a few images showing how the canvas might be used with text, images, and animation. Ideas for visuals can be posted via e-mail or as comments on the official website.
    setupTop_monochrome2
    busTop_walking

  • September 15th, 2009 by katrine
  • Even though many artists have discovered possibilities of painting digitally, many say they miss the –feeling- of painting, rather than using a tablet and a computer screen. Even though those people might not get a more realistic feel from the Virtuo Digital Palette, it might very well give novices a new feel of painting. It takes away the mess and makes it easier to get the color you want, without having an excessive knowledge about how to mix paint properly.

    “The palette uses Bluetooth technology for communicating with the computer.
    It mimics real paint mixture techniques with LED lights. The user can also mix
    dark colors due to the special coating on the palette’s surface. The amount of
    paint “picked up” by the tool is determined by the amount of time the tool
    spends on the mixed color.” Yana Klimava

    It mimics the idea of “real” painting, with almost no interface on the screen, simulating the canvas, in contrast to many programs excessive tool palette, making it more accessible to new artists.
    It is still only a concept, but with all amateur artists starting to appear, it might be a valuable tool in the future.
    Virtuo Digital Palette

    virtuo

  • September 8th, 2009 by Jonas Petersen
  • The Self-Portrait Machine forces users to draw a self-portrait by guiding both hands, which are strapped to the machine. The machine initially takes a reference picture of the user, and then starts moving the hands to draw a black-and-white image.

    The project started with the observation that nearly everything that surrounds us has been created by machines. Our personal identities are represented by the products of the man-machine relationship. The Self-Portrait Machine encapsulates this man-machine relationship. By co-operating with the machine, a self-portrait is generated. It is self-drawn but from an external viewpoint through controlled movement and limited possibility. Our choice of how we are represented is limited to what the machine will allow.We Make Money Not Art.

    The machine was created by Jen Hui Liao, and was on display at the Royal College of Art Show. If you didn’t get a change to see it, check out a video demonstration.
    self-portrait-machine

  • August 20th, 2009 by michelle
  • Choose A Different Ending is an interactive film that allows you to decide what happens next. You can interact with it, choose what to do and decide how it ends.
    It’s located at youtube and is a part of the organization “drop the weapons” ‘s campaign against weapons in the city life, and in this movie they have a very creative way of showing how a campaign could be like.
    In Choose A Different Ending you decide whether to live or die. Try it now!

    chooseadifferentending1

  • August 19th, 2009 by Jonas Petersen
  • During several hours, four artists collaborated on creating an evolving digital art piece, with the only mean of communication being the canvas and a simple text chat.

    ‘An evolving painting created by four artists working simultaneously on the same digital canvas. The painting process was unplanned and free form. The artists took cues from each others actions and interpretation of various shapes/colors. Communication was made possible by text chat. The total elapsed time was 4 hours.’ – Eclectic Asylum.

    Check out a very nice time lapse video of the process.
    polyscripe_metamorphosis

  • August 18th, 2009 by michelle
  • Your new screen saver is designed by Build and developed by Geoffroy Delobel.
    You can get it to your PC and Mac at this link

    What else is there to say? It’s pretty cool!

    grid-based-clock-screensave

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